Shi'do

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Punches

 

Ax Chop: Unarmed Skill: 120%. Level 12. Damage: Strength. Use the blade of your hand to swing it down like an ax to the side of your opponent’s head, neck or shoulders. This punch travels at medium speeds. Your arm remains relaxed until you make contact.

Back Elbow: Unarmed Skill: 115%. Level 6. Damage: Strength –1. Slamming your elbow backward into your opponents lower torso. This is a fast blow that is very difficult to block at extremely close range.

Backfist: Unarmed Skill: 112%. Level 9. Damage: Strength +1. Bend your arm so that your elbow points toward your opponent, and your fist points straight up, the back of your hand facing your opponent. Snap your fist forward, straightening your arm slightly, snapping the back of your fist into your opponents head. This punch is fast, and allows you to punch while stepping forward. Your arm remains relaxed until you make contact. If your opponent attempts to block the backfist they risk getting hit anyway since your hand will snap forward at the wrist, giving your hand an extra few inches to make contact.

Backhand: Unarmed Skill: 112%. Level 3. Damage: Strength –3. Swinging the back of your hand at the head of your opponent. This is a wide blow, but is fast as well. This can also be used to slap the back of your hand behind you, under special circumstances.

Chop: Unarmed Skill: 116%. Level 10. Damage: ½ Strength +Perception Points. Use the blade of your hand and snap it against the side of your opponents head or neck. This punch travels at medium speed, and allows you to get semi-critical hits depending on your perception points. Your arm remains relaxed until you make contact.

Double Ax Chop: Unarmed Skill: 130%. Level 12. Damage: Strength +7. From the X block, you are bringing both of your arms downward in dual ax chops to your opponent’s head, neck or shoulders. This punch travels at medium speeds. Your arm remains relaxed until you make contact.

Double Finger Stab: Unarmed Skill: 160%. Level 15. Damage: Strength x½. Throwing a Finger Stab with both hands. This stab is a dangerous move for both your opponent, and yourself. If you hit bone, you’ll break your finger. This is a fast attack. It is used to slam into the soft spots of your opponents body. If used properly, all hits are critical hits with this maneuver.

Double Fist: Unarmed Skill: 150%. Level 15. Damage: Strength x2. Using both fists at once to deliver a fast blow to your opponents upper and lower torso.

Finger Stab: Unarmed Skill: 150%. Level 12. Damage: Strength. Throwing a forward punch, except your fingers are extended. The finger stab is a dangerous move for both your opponent, and yourself. If you hit bone, you’ll break your finger. This is a fast attack. It is used to slam into the soft spots of your opponents body. If used properly, all hits are critical hits with this maneuver.

Forward Elbow: Unarmed Skill: 125%. Level 6. Damage: Strength –2. Raising your arm up into the air to slam your elbow into your opponents face. This move is nearly impossible to block at extremely close range. This is a medium speed blow.

Forward Punch: Unarmed Skill: 105%. Level 6. Damage: Strength +1. Delivering a forward blow with your front arm. Your arm remains relaxed until you make contact. This blow is fast, and powerful. This punch can be dealt to your opponents upper body and head.

Hammer Punch: Unarmed Skill: 120%. Level 12. Damage: Strength: +4. Bringing all of your knuckles down upon the head of your opponent. This is a wide attack, but it will travel at medium speeds. Your arm remains relaxed until you make contact. If your opponent attempts to block the hammer punch they risk getting hit anyway since your hand will snap forward at the wrist, giving your hand an extra few inches to make contact.

Knuckle Punch: Unarmed Skill: 135%. Level 7. Damage: Strength +3. Dealing a forward punch with your index finger’s knuckle extended. Good for stabbing people in the eyes, or hitting that special place in their throat.

Reverse Punch: Unarmed Skill: 108%. Level 6. Damage: Strength. Delivering a forward blow with your back arm. Your arm remains relaxed until you make contact. This blow is fast, and allows you to punch while moving backwards. This punch can be dealt to your opponents torso and head.

Side Elbow: Unarmed Skill: 115%. Level 7. Damage: Strength –1. Slamming your elbow to your side into your opponents upper body and head. This is a fast blow that is very difficult to block at extremely close range.


Kicks

Ax Kick: Unarmed Skill: 140%. Level 12. Damage: Strength x2. Moving your leg in a half crescent kick, except above your opponents head. Once your leg arrives above their head, you bring the back of your heel down upon their head in an extremely fierce blow. This kick travels at slow speeds, and is wide. This kick will only work with space between yourself and your opponent.

Back Kick: Unarmed Skill: 115%. Level 9. Damage: Strength +4. Moving your knee up into the air as a sort of wind up maneuver, than throwing it straight backward to slam your heel into your opponents lower torso or legs.

Crescent Kick: Unarmed Skill: 135%. Level 12. Damage: Strength +7. Moving your leg to the opposite side it is one (Meaning moving your left leg to its right, or your right leg to its left), and moving it into a half circle until the blade of your foot hits your opponents head. This kick travels at slow speeds, and is extremely wide. It is dealt to your opponents head. This kick will only work with space between yourself and your opponent.

Forward Kick: Unarmed Skill: 106%. Level 7. Damage: Strength +3. Delivering a forward blow with your front leg. Your leg remains relaxed until you make contact. This blow travels at medium speed, and is powerful. This kick can be dealt anywhere to your opponents body.

Forward Knee: Unarmed Skill: 115%. Level 6. Damage: Strength –1. Slam your forward knee directly into the stomach of your opponent. This is a medium speed kick that isn’t very difficult to block.

Hip Kick: Unarmed Skill: 130%. Level 12. Damage: Strength +7. Bring your leg up like you would a hook kick, except your knee is already bent backward. You finish the move off by snapping your foot forward into the head of your opponent.

Hook Kick: Unarmed Skill: 132%. Level 12. Damage: Strength +3. Bringing your leg high up into the air, and then bending it backward by the knee, slamming the back of your heel into your opponents head. This is a wide and a slow attack, but it is difficult to block if you’re running it into the back of your opponents head.

Reverse Kick: Unarmed Skill: 109%. Level 7. Damage: Strength. Delivering a forward blow with your back leg. Your leg remains relaxed until you make contact. This blow travels at medium speed, and lacks in strength. This kick can be dealt to your opponents legs and lower torso.

Reverse Knee: Unarmed Skill: 110%. Level 6. Damage: Strength +1. A more common knee attack, you are slamming your back knee forward into the stomach or chest (if you can reach that high) into your opponent. This is a medium speed kick that isn’t very difficult to block.

Roundhouse Kick: Unarmed Skill: 135%. Level 12. Damage: Strength +5. You start by facing your opponent, your attacking leg is your back leg. You kick forward, and twist so that your body is at a 45 degree angle from your opponents, you snap your leg forward, and continue to spin as your toe makes contact with your opponents head. This move ends with either you making a 180, and now having your back to your opponent, or doing a full 360 degree turn so that you’re facing your opponent once more. This is a wide blow, but it moves at medium speed.

Side Kick: Unarmed Skill: 120%. Level 8. Damage: Strength +5. Facing forward, twisting on the ball of your front foot so that your back side is now forward, your side should be facing your opponent, your leg bent at the knee. You then push your leg forward and kick your opponent with the ball of your foot. Sidestepping in that direction will deal an extra point of damage. This blow travels at medium speeds, and can be directed anywhere on your opponents body.

Snap Kick: Unarmed Skill: 118%. Level 9. Damage: Strength +4. Snapping your leg forward anywhere on your opponents body. This blow travels at extremely fast speeds and is very difficult to block. Your leg remains relaxed until you make contact.

Sweep: Unarmed Skill: 145%. Level 7. Damage: ½ Strength –1. This is a very weak move that’s sole purpose is to knock their opponent down. It travels at fast speeds, and is aimed for your opponents ankles. You are sweeping your foot across the ground into their ankles, attempting to trip them up and knock them over. If this blow connects it will knock your opponent over 75% of the time. It is very difficult to jump over this maneuver, but stepping back is an option.

Sweeping Roundhouse: Unarmed Skill: 160%. Level 16. Damage: Strength +3. Dropping your whole body into a crouch, spinning your body around in a circle and throwing one of your legs outward to slam into your opponents legs. This is a very dangerous maneuver that can break bones. If this blow connects it will knock your opponent over 100% of the time. This is a very wide maneuver, but it travels at medium speeds.


Jump Attacks

Backflip Kick: Unarmed Skill: 200%. Level 21. Damage: Strength x3. Moving forward while doing a backflip, throwing out two powerful kicks (one from each foot) to your opponents head or torso. This attack is almost impossible to block. It is extremely wide, but it is a very fast attack.

Double Kick: Unarmed Skill: 165%. Level 16. Damage: Strength x2 +4. Leaping forward, then throwing both of your legs forward as hard as you can into your opponents torso. This maneuver will make you fall to the ground onto your back, but this kick is extremely difficult to block, and deals an extraordinary amount of damage. This is a slow and wide kick.

Dragon Kick: Unarmed Skill: 160%. Level 14. Damage: Strength x2. Leaping into the air, sending one of your legs forward, tucking your back leg underneath your groin. This kick is dealt to your opponents head or upper torso. It requires a full speed running start, meaning this kick takes 3 Action Points to do. It is a medium speed kick, that is somewhat difficult to block.

Jump Back Kick: Unarmed Skill: 135%. Level 11. Damage: Strength +5. Jumping into the air and sending your leg straight back into your opponents upper torso. This is a slow attack, and isn’t very difficult to block, which is why it isn’t widely used amongst the Shi.

Jump Kick: Unarmed Skill: 135%. Level: 8. Damage: Strength +4. Jumping up into the air and throwing your foot forward at the upper torso or head of your opponent. This is a medium speed attack.

Jump Roundhouse: Unarmed Skill: 160%. Level 12. Damage: Strength +6. Jumping into the air while spinning your body around, swinging your foot into the side of your opponents head. This is a wide attack but travels at medium speeds.

Jump Side Kick: Unarmed Skill: 145%. Level 10. Damage: Strength +4. Leaping into the air and throwing your leg to the side, directed at your opponents upper torso. This is a medium speed attack.

Jump Snap Kick: Unarmed Skill: 150%. Level 10. Damage: Strength +5. Jumping up into the air and snapping your foot forward at the head of your opponent. This is a fast attack that is very difficult to block.

Split Kicks: Unarmed Skill: 175%. Level 18. Damage: Strength +4. Leaping into the air and going into the complete splits, throwing your legs at separate targets. This is one attack that allows you to hit dual targets. This is a medium speed attack and is wide.


Stances

Brahmin Riding Stance: Unarmed Skill: 115%. Level 8. Feet spread double shoulder width apart, both toes pointing outward at a 45 degree angle. This stance makes quick maneuvering all but impossible, and only allows for quick lunging from side to side. All blocks that require some sort of leg work are impossible to do while in this stance. The big positive to using the Brahmin Riding Stance is that you are able to throw very fierce, powerful blows. All of your attacks while in this stance, while stepping into this stance, or while stepping out of this stance are given +2 damage points. It is impossible to do any jump kicks in this stance.

Shi’do Stance: Unarmed Skill: 102%. Level 6. One leg in front of the other. Front toe pointing forward, back toe pointing at a 90 degree angle. Feet shoulder width apart. Forward hand guarding upper torso, neck and head, back hand guarding lower body. Legs slightly bent. This stance allows for maximum balance and control over ones actions. You can pull off virtually any maneuver, attack or block while in this stance.


Specialty Moves

Respirator Slap: Unarmed Skill: 160%. Level 15. Damage: 1 Damage Point. Slapping your hand against your opponents upper chest, right below their shoulder. This attack isn’t meant to actually hurt your opponent as much as it is to slow him down. Using the Respirator Slap will make your opponent lose 1 Strength Point, and 1 Action Point for their next turn. Note: Using the Respirator Slap twice in one turn will NOT make your opponent lose 2 Strength Points, and 2 Action Points their next turn. You can only effect your opponent with the slap once a turn.

Thumb Knockover: Unarmed Skill: 170%. Level 15. Shove one thumb into the upper inner thigh of your opponent’s leg, shove the other thumb into the lower outer thigh of the same leg. Push, and your opponent will lose their balance 100% of the time, and will usually fall over. Slapping your opponent in the ribs on the same side of the leg before you use the thumb knock over will make them fall 100% of the time. You don’t have to use your thumbs, they’re just the most precise. You can use a variety of kicks and punches, but you must hit them in both spots of their legs at the same time.


Blocks

Center Block (Inward): Unarmed Skill: 115%. Level 9. Using your palm, you’re striking your opponent’s limb as it attacks your torso. You can also choose to catch their attacking limb by doing this.

Center Block (Outward): Unarmed Skill: 105%. Level 6. In an outward circular fashion, you knock your opponents attacking limb out of the way. This blocks all attacks coming at your upper torso and throat, while setting yourself up for a forward or reverse punch.

Downward Block (Inward): Unarmed Skill: 120%. Level 9. Using your palm, you’re striking your opponent’s limb as it attacks your groin and lower torso, knocking it out of the way. You can also choose to catch their attacking limb by doing this.

Downward Block (Outward): Unarmed Skill: 110%. Level 6. In an outward circular fashion, you knock your opponents attacking limb out of the way. This blocks all blows heading at your groin and lower torso, while setting yourself up for a forward or reverse punch.

Knee Block: Unarmed Skill: 122%. Level 8. Bring your leg upward and bend it at the knee, protecting your legs and groin from kick attacks.

Upward Block (Outward): Unarmed Skill: 115%. Level 6. Elbow pointing outward, fist pointing inward, you raise your arm above your head, blocking all forward attacks coming at your head. From here you can continue the circle and attempt to grab their attacking limb.

Upward Block (Inward): Unarmed Skill: 125%. Level 9. Using your palm, you’re striking your opponent’s limb as it attacks your head. You can also choose to catch their attacking limb by doing this.

X Block: Unarmed Skill: 130%. Level 8. Bringing both of your hands above your head and crossing your arms together to block any attack coming down upon your head. By doing this you are setting yourself up for a double ax chop.


Holds/Grapples/Counters

Blade Hold: Unarmed Skill: 125%. Level 8. Grab the blade of your opponent’s hand, and twist it upward. Move your hand around until you grab their thumb, and pull that with it as well. Besides the fact that it will hurt an awful lot, you’ll cause half of your strength in damage to their wrist per turn just by holding it. At any point in time you can elect to deal a critical hit to your opponent, which simply requires you to twist their wrist very hard.

Thumb Grab: Unarmed Skill: 125%. Level 8. Grab your opponent’s thumb with your four fingers, wrap your thumb around the back of their hand and hold it at the blade of his or her hand. Pull the thumb backwards. You’ll cause half your Strength in damage per turn.

Under Arm Grab: Unarmed Skill: 120%. Level 6. When your opponent throws a kick at your torso, you simply sidestep and allow it to pass under your armpit. You then move your arm underneath their leg to hold them by their ankle. It is possible for them to get out of this if they are stronger than you, so use the under arm grab to your advantage quickly. From this position, you’ll still have one hand free, which you can use to bash your opponent in the knee with a quick palm strike, hammer punch or chop. Or you can kick at your opponent’s other knee and try to break that. Or you can just lift the leg into the air and trip your opponent up.

Standing Headlock Counter: Unarmed Skill: 130%. Level 9. If your opponent has you standing straight up, they’re behind you, their arm is wrapped around your neck and their other hand is either grabbing a hold of one of your hands, or is holding your head steady, the first thing you must do is prevent yourself from passing out from being choked to death. Reach up with whatever hand isn’t being held and grab a hold of the inside of your opponent’s elbow. Pinch and pull down. You probably won’t be able to pull it all the way down, but there is a nerve there that will allow you to get an inch or two out of it. Once you’ve pulled it down a tad, bend your head downward and position your jaw between your neck and your opponent’s arm. This will buy you at the very least a few seconds of time.

Once this is done, you have two ways you can get out of this:

If they have a hold of one of your hands, you simply reach over with your other hand use the blade hold on them. Twist their hand upward as hard as you can, then duck downward, and backward toward their hand. The pain that will shoot up through their arm will force them to either release your head, or you will break their wrist. Once you’ve stepped out of the headlock, you will be behind them. Pull their wrist up, and force them onto their knees. You now have them in a hold that is extremely difficult to get out of, no matter how strong they are. You have several choices. Chop them in the back of their head to get an instant knockout, kick them in their ribs to force them out of the fight permanently, but whatever you do, don’t release their hand. Once you are finished with them, break their hand anyway.

If they have a hold of your head, then you have two choices. Either multiply slam your elbows backward into their stomach, until they have no choice but to release you, or if your opponent is a male, multiply backhand your opponent in the groin. Every single blow will be a critical hit. Either way, it is impossible for them to block your blows unless they release you from the headlock.

Once they release you from the headlock, throw a back kick to their torso, or spin around and face them, or just dive/run forward and put some distance between the two of you.

Crouching Headlock Counter: Unarmed Skill: 150%. Level: 12. If your opponent has you under their arm pit, and you are crouched over in a headlock, then they are probably just holding you, and not choking you. If they are, then follow the steps of getting out of choking in the Standing Headlock Counter. Once you are out of danger of choking, then there are several things that you can do. If you are facing their front, meaning your body is in front of your opponent, and your head is behind them, then simply use the thumb knockdown on their exposed leg and knock them right over. Since your head is already pushing on their ribs you’ve hit the 3 spots and they’ll fall right over. Problem solved.

However, if you are facing their back, meaning your body is behind your opponent and your head is in front of them, then you cannot use the thumb knockdown very easily. Even if you’re able to deal the thumb knockdown, chances are they’ll fall right over on top of you. What you have to do is first, brace your feet, because you’re about to jump. Second, jam your thumb into the back of their knee. This will cause their knee to push forward, and they’ll crouch down. Grab their ankle with your spare hand, and pull it up. Now that they’re off balance, and on one leg, all you have to do is leap up into the air, shoving your full body weight into them, and you’ll knock them over. If they’re a lot stronger than you, and you can’t pick their leg up, then just continue to jam your thumb into the back of their knee to force it up into the air.

Blade Hold Counter: Unarmed Skill: 120%. Level 12. If your opponent has grabbed your arm, whether they are using the Blade Hold on you or just any hold on you, all you have to do to counter it is react with your own blade hold. Grab them by the blade of their hand and pull back, they’ll release your hand almost immediately. Note that this can go on forever, and eventually someone will have to deal out a different attack than this.


Combinations

X Combo: Unarmed Skill: 160%. Level 12. Set yourself up for this combo whenever someone throws a high kick that you are able to block with the X block. Hold the X block, and throw a forward knee into your opponent's groin. This should drop their leg down. Exit the X block with a double ax chop to your opponent's head to temporarily stun them. Then throw a crescent kick to the side of their head to knock them out cold.


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