Positions Open
The positions below are what is needed. Each place shows the maximum capacity of people they can hold. Junktown, the Brotherhood of Steel, and the Khans have no maximums, since they can keep being added to. However, Shady Sands and Vault 13 only has so much space before they begin to run low on resources and will be wiped out. What is shown is the normal amount of people to run each location. The parts highlighted in red is what is required. The parts highlighted in blue is what has already been filled. White is what is available to choose from but isn't necessary in order to start the game. People who start out in the wasteland are not on this list. There can be infinite amount of wanderers, but there's no need for them so we're not mentioning them here.
Vault 13
Overseer: Runs the whole show. Makes all of the
decisions involving Vault 13. Everything he does is for the
people of the Vault, to keep them happy so that they will stay in
the Vault. Big responsibility, In Character and Out of Character.
Character must be a male, and the character must be at least 60
years old.
Doctor
Doctor
Nurse
Nurse
Chief
Maintenance Officer: Knows Vault
13 inside and out, like the back of his own hand. Is the only
other person in the Vault other than the Overseer who has enough
authorization clearence to open the doors to the outside world.
Coordinates all engineering problems, and is the leader of all of
the Engineers and Vault Controllers.
Engineer
Engineer
Engineer
Engineer
Guard
Leader: Leader of
the Guards. Guards key points of the Vault, and wanders around
the Vault making sure everything is in order. Is the only
character in Vault 13 allowed to carry a weapon.
Guard: Guards
whatever the Guard Leader tells them to guard.
Guard
Guard
Scientist: Whenever something wierd goes on in the vault not
concerning anything mechanical, it goes to the scientists.
Scientist
Food
Preparer: Prepars food for
everyone in the Vault. This is basically just setting all of the
tables, pouring all of the water and putting the sludge the Vault
Dwellers call food on their plates.
Vault
Controller: Has access to one
section of the Vault Computers. Controls part of the vault
through the computers.
Vault
Controller
Vault Controller
Vault Controller
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Shady Sands
Leader: Organizes everything. Helps with
trading with other people. Decides whether or not a traveler may
stay in Shady Sands or not. Makes all the big decisions. Big job
In Character and Out of Character. Character must be male, and
must be at least 75 years old.
Leader
Helper 1: Helps the leader with
all of the tasks he can't preform, such as cooking, cleaning, and
preparing things. Is generally a female but doesn't have to be.
The leader hand picks his helpers OOC.
Leader
Helper 2
Town
Greeter: Greets everyone who comes
to town.
Doctor: Does what he can to heal people with what little
medicine and even smaller amount of technology he has to work
with. Lives in his hospital.
Brahmin
Herder: Herds the Brahmin. Goes
out and looks for wild Brahmin to bring back to Shady Sands.
Maintains the Brahmin. Helps farm.
Farmer: Places the seeds in the ground, uses Brahmin dung as
fertilizer, waters it down, and lets it grow.
Farmer
Farmer
Farmer
Farmer
Farmer
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
The Khans
Leader:
Organizes the Khans. Maintains his or her
reputation as the most ruthless person in the wasteland. Orders
the Khans around. Decides who lives and who dies. Decides where
to raid next. Big job IC and OOC.
Advisor 1: Helps the leader with whatever he needs. Keeps people
off of his back, typically by killing them so that the leader
doesn't have to.
Advisor 2
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan (Infinite)
Junktown
Mayor:
Maintains
Junktown. Orders the Town Guards around. Pays everyone what
they're owed. Collects taxes from house owners and Gizmo. Runs
the General Store. Basically runs the whole show. Bit job IC and
OOC.
Gizmo: Must be
named Gizmo. Runs the Casino and many illegal activities. This is
a predesigned character that you must take the role of. Big job
IC and OOC.
Town Guard
2nd in Command: Gives out the orders to the Town Guards that come
directly from the Mayor.
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Skum Pitt
Owner: Basically he runs the bar. Bit job IC and moderate job
OOC.
Doctor
Morbid: Doctor of Junktown. Best
there is in the wasteland.
Morbids Packer: Is the guy who packs all of
Morbid's supplies for the caravan trips to the Hub.
Morbid
Guard 1
Morbid Guard 2
Gizmo
Guard
Gizmo
Guard
Gizmo Guard
Gizmo Guard
Gizmo Guard
Gizmo Head
Guard
Crash House Hotel Owner: Runs the
crash house hotel. Decides who stays and who goes. Rents the back
room out to the Skulz. Moderate sized job IC and big job OOC.
Skulz
Leader: Doesn't really lead much.
Is just the head hancho.
Skulz 2nd
in Command: Second
in command is picked out by the Skulz Leader.
Skulz 3rd in
Command: Third in command is picked out by the Skulz
Leader.
Skulz
Skulz
Skulz
Skulz
Skulz
Civilians (Infinity)
Brotherhood of Steel
The
Leader: Runs the whole show with
the rest of the elders. Has the tie breaking vote. Really has the
last say in everything, although there are a lot of things that
he needs the elder's support on. Big job IC and OOC. Character
must be a male and must be at least 80 years old.
The Leader's Guard:
Guards the leader with his or her life.
Elder: Votes on many things in the Brotherhood. Each elder has
direct control over something, but for big decisions they must
vote.
Elder
Elder
Elder
Elder
Elder
Elder
Elder
Paladin: Guards the Base
and Patrols outside of the base.
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Scribe: Creates all of the plans to build
weapons.
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Knight: Will build the weapons.
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Trainer: Will train the initiates.
Trainer
Mechanic: Fixes the broken equipment.
Mechanic
Order
Filler: Whenever someone gives the order to release equipment
from the storage area, the order form must go through this
person.
General:
Has command over all of the Paladins.
Doctor
Doctor
Nurse
Nurse
Nurse
Initiate (Infinite): The new recruits.