Positions Open

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The positions below are what is needed. Each place shows the maximum capacity of people they can hold. Junktown, the Brotherhood of Steel, and the Khans have no maximums, since they can keep being added to. However, Shady Sands and Vault 13 only has so much space before they begin to run low on resources and will be wiped out. What is shown is the normal amount of people to run each location. The parts highlighted in red is what is required. The parts highlighted in blue is what has already been filled. White is what is available to choose from but isn't necessary in order to start the game. People who start out in the wasteland are not on this list. There can be infinite amount of wanderers, but there's no need for them so we're not mentioning them here.


Vault 13

Overseer: Runs the whole show. Makes all of the decisions involving Vault 13. Everything he does is for the people of the Vault, to keep them happy so that they will stay in the Vault. Big responsibility, In Character and Out of Character. Character must be a male, and the character must be at least 60 years old.
Doctor

Doctor
Nurse
Nurse
Chief Maintenance Officer: Knows Vault 13 inside and out, like the back of his own hand. Is the only other person in the Vault other than the Overseer who has enough authorization clearence to open the doors to the outside world. Coordinates all engineering problems, and is the leader of all of the Engineers and Vault Controllers.
Engineer
Engineer

Engineer
Engineer
Guard Leader: Leader of the Guards. Guards key points of the Vault, and wanders around the Vault making sure everything is in order. Is the only character in Vault 13 allowed to carry a weapon.
Guard:
Guards whatever the Guard Leader tells them to guard.
Guard
Guard
Scientist: Whenever something wierd goes on in the vault not concerning anything mechanical, it goes to the scientists.
Scientist
Food Preparer: Prepars food for everyone in the Vault. This is basically just setting all of the tables, pouring all of the water and putting the sludge the Vault Dwellers call food on their plates.
Vault Controller: Has access to one section of the Vault Computers. Controls part of the vault through the computers.
Vault Controller
Vault Controller
Vault Controller

Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian

Shady Sands

Leader: Organizes everything. Helps with trading with other people. Decides whether or not a traveler may stay in Shady Sands or not. Makes all the big decisions. Big job In Character and Out of Character. Character must be male, and must be at least 75 years old.
Leader Helper 1: Helps the leader with all of the tasks he can't preform, such as cooking, cleaning, and preparing things. Is generally a female but doesn't have to be. The leader hand picks his helpers OOC.
Leader Helper 2
Town Greeter: Greets everyone who comes to town.
Doctor: Does what he can to heal people with what little medicine and even smaller amount of technology he has to work with. Lives in his hospital.
Brahmin Herder: Herds the Brahmin. Goes out and looks for wild Brahmin to bring back to Shady Sands. Maintains the Brahmin. Helps farm.
Farmer: Places the seeds in the ground, uses Brahmin dung as fertilizer, waters it down, and lets it grow.
Farmer
Farmer
Farmer
Farmer
Farmer
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian
Civilian

The Khans

Leader: Organizes the Khans. Maintains his or her reputation as the most ruthless person in the wasteland. Orders the Khans around. Decides who lives and who dies. Decides where to raid next. Big job IC and OOC.
Advisor 1: Helps the leader with whatever he needs. Keeps people off of his back, typically by killing them so that the leader doesn't have to.
Advisor 2
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan
Khan

Khan (Infinite)

Junktown

Mayor: Maintains Junktown. Orders the Town Guards around. Pays everyone what they're owed. Collects taxes from house owners and Gizmo. Runs the General Store. Basically runs the whole show. Bit job IC and OOC.
Gizmo:
Must be named Gizmo. Runs the Casino and many illegal activities. This is a predesigned character that you must take the role of. Big job IC and OOC.
Town Guard 2nd in Command: Gives out the orders to the Town Guards that come directly from the Mayor.
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Town Guard
Skum Pitt Owner: Basically he runs the bar. Bit job IC and moderate job OOC.
Doctor Morbid: Doctor of Junktown. Best there is in the wasteland.
Morbid’s Packer:
Is the guy who packs all of Morbid's supplies for the caravan trips to the Hub.
Morbid Guard 1
Morbid Guard 2
Gizmo Guard
Gizmo Guard
Gizmo Guard
Gizmo Guard
Gizmo Guard
Gizmo Head Guard
Crash House Hotel Owner:
Runs the crash house hotel. Decides who stays and who goes. Rents the back room out to the Skulz. Moderate sized job IC and big job OOC.
Skulz Leader: Doesn't really lead much. Is just the head hancho.
Skulz 2nd in Command: Second in command is picked out by the Skulz Leader.
Skulz 3
rd in Command: Third in command is picked out by the Skulz Leader.
Skulz
Skulz
Skulz
Skulz
Skulz
Civilians (Infinity)

Brotherhood of Steel

The Leader: Runs the whole show with the rest of the elders. Has the tie breaking vote. Really has the last say in everything, although there are a lot of things that he needs the elder's support on. Big job IC and OOC. Character must be a male and must be at least 80 years old.
The Leader's Guard: Guards the leader with his or her life.
Elder: Votes on many things in the Brotherhood. Each elder has direct control over something, but for big decisions they must vote.
Elder
Elder
Elder
Elder
Elder
Elder
Elder
Paladin: Guards the Base and Patrols outside of the base.
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Paladin
Scribe: Creates all of the plans to build weapons.
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Scribe
Knight: Will build the weapons.
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Knight
Trainer: Will train the initiates.
Trainer
Mechanic: Fixes the broken equipment.
Mechanic
Order Filler: Whenever someone gives the order to release equipment from the storage area, the order form must go through this person.
General: Has command over all of the Paladins.
Doctor
Doctor
Nurse
Nurse
Nurse

Initiate (Infinite): The new recruits.


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